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Compositing

the backrooms: dead mall

3D Camera Tracking, 3D Point Cloud & Mesh Contruction, VFX Exploration & Integration, Colour Grading

Software used:

NukeX 16, Maya 2026, Embergen, Photoshop

BG Plate Footage from Envato

Character Animation by Mixamo

VFX Generated in Embergen

Mold Texture from Vecteezy

rebelway short assignment

Key, Paint-Out, BG Composite Shot

Software used:

NukeX 16

Green screen plate provided by Rebelway

BG sourced from Photobash

Wizard Joust

Rotoscoping, Chroma Keying, 2D VFX Compositing, Colour Grading, Matte Painting

Animation credits to:

Link Drabsch, Nickolas Milwood, Cass Malancuk, Elise Gianduzzo

Character Models & Rigs by Stephanie Wang & Alex Cranston

Lighting Artist: Alex Cranston

Before

vs.

After

 

Snapshots

Software used:

After Effects

Catch it!

2D Composite, Rotoscoping, Colour Grading

All assets and animation does not belong to me

Software used:

After Effects

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© ZOMBIE MEATBALL

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