top of page
WIZARDJOUSTLOGO_V2.png

lead art & technical director,
3d modeller, rig artist, Texture artist, Compositor

nyrvona character rig

Modelled, UV Unwrapped, Rigged, Textured

Software used:

Maya 2026, Substance Painter 2025

Character Design by Jasmine Bemet

Face rig
 

Mouth Expression Shape Keys,

Bloody Nose Toggles, 

Eye Rig, 

Alternative Eye Colour Shape Keys

Eyelid and Eyebrow Blend-Shapes

Hood Blend-shapes & Accessory Rig

Vast collection of blend-shapes for dynamic hood movement & custom earring rig.

Low-poly props style guide examples

Modelled, UV Unwrapped 

Software used:

Maya 2026

Knife texture by Joy Ferrentino

characters, props & vfx concept exploration

wizardjoust_concept.png
azeem.png
wizardcup_vfx.gif
nyrvona_sketch.png

Outfit and Prop Iterations,

Character Explorations & VFX animation Ideations

Software used:

Procreate

Azeem & Chadimus base pose by Joy Ferrentino

Wizard Cup model by Keira Ansems

KIwish: Abbaroth & chadimus textures

Textured

Software used:

Substance Painter 2025

Creature Design by Joy Ferrentino

Modelled by Alex Cranston

Thumbnail.png
Thumbnail (1).png

low-poly Environment & Prop models & textures

Thumbnail (2).png

 grandstand

Modelled & UV Unwrapped

Software used:

Maya 2026

Concept by Olivia Pohl

Audience Cards

Design, Modelled & Textured

Software used:

Maya 2026, Procreate

Thumbnail (3).png
Screenshot 2025-10-14 040540.png

Mesa cliffs

Modelled, UV Unwrapped & Textured

Software used:

Maya 2026, Substance Painter

Concept by Olivia Pohl

Arena, Pillars & Portal Models by 

Annika Dewhurst

Compositing

Rotoscoping, Chroma Keying, Colour Grading, Video Editing & Retiming, 2D VFX Compositing, Matte Painting

Animation credits to:

Link Drabsch, Nickolas Milwood, Cass Malancuk, Elise Gianduzzo

Lighting Artist & Azeem Character Model/Rig by Alex Cranston

Before

vs.

After

 

Snapshots

  • email-icon-121
  • Instagram
  • LinkedIn

© ZOMBIE MEATBALL

bottom of page