
lead art & technical director,
3d modeller, rig artist, Texture artist, Compositor
nyrvona character rig
Modelled, UV Unwrapped, Rigged, Textured
Software used:
Maya 2026, Substance Painter 2025
Character Design by Jasmine Bemet
Face rig
Mouth Expression Shape Keys,
Bloody Nose Toggles,
Eye Rig,
Alternative Eye Colour Shape Keys
Eyelid and Eyebrow Blend-Shapes
Hood Blend-shapes & Accessory Rig
Vast collection of blend-shapes for dynamic hood movement & custom earring rig.
Low-poly props style guide examples
Modelled, UV Unwrapped
Software used:
Maya 2026
Knife texture by Joy Ferrentino
characters, props & vfx concept exploration




Outfit and Prop Iterations,
Character Explorations & VFX animation Ideations
Software used:
Procreate
Azeem & Chadimus base pose by Joy Ferrentino
Wizard Cup model by Keira Ansems
KIwish: Abbaroth & chadimus textures
Textured
Software used:
Substance Painter 2025
Creature Design by Joy Ferrentino
Modelled by Alex Cranston
low-poly Environment & Prop models & textures
grandstand
Modelled & UV Unwrapped
Software used:
Maya 2026
Concept by Olivia Pohl
Audience Cards
Design, Modelled & Textured
Software used:
Maya 2026, Procreate

Mesa cliffs
Modelled, UV Unwrapped & Textured
Software used:
Maya 2026, Substance Painter
Concept by Olivia Pohl
Arena, Pillars & Portal Models by
Annika Dewhurst
Compositing
Rotoscoping, Chroma Keying, Colour Grading, Video Editing & Retiming, 2D VFX Compositing, Matte Painting
Animation credits to:
Link Drabsch, Nickolas Milwood, Cass Malancuk, Elise Gianduzzo
Lighting Artist & Azeem Character Model/Rig by Alex Cranston
Before
vs.
After
Snapshots











